The client game I created was a dungeon crawler. The aim of the game is to progress through the levels by acquiring coins which are placed around the map. Once the final level has been reached you must kill two boss slimes. The catch of the game is that when casting your fireball it decreases your health by half a life, which can make the game challenging.
Some features of the game are potions, which increase your lives by two, obstacles which cannot be passed through by you, enemies or your fireballs, spikes which decrease your lives by one and enemies who want to eat you!
Created by Dylan Boxhoorn