Sinkin Sub

Description: A teamwork puzzle/minigame adventure set on a sinking submarine, the aim is to keep the sub of completely being destroyed by constant systems getting goofed about, the aim was if a person managed to survive all of the challenges the sub would be saved and you would win.

Evaluation/reflection: This project was quite challenging overall, it pushed the boundaries of my coding knowledge but it did prove to be a very good learning experience. This project was fraught with challenges and problems to overcome, many things that I wanted to do couldn’t be done, in the time required, if I did have more time I would have liked to improve my understanding and properly plan and re-orient where I took this client, I could also overcome a great deal more of the bugs and unfinished parts of this prototype . Overall I think this project does somethings well, like the few mechanics that do work, and gets the point across but fails on other numerous aspects, like accessibility, explanation, quality of sprites and etc. Maybe these could be fixed in time.

Control
The Sub.
The slider minigame

References/acknowledgements:

Sources:

This was a client game, made for a different task that was continued in this project, Game Design Brief credited to Isaac:

A video that is the main reason for the completion of the sliders, though for a slightly different application:

Game project files:

System requirement:

Will run on anything with GameMaker Studio 2

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